King's Quest VI - Point List

Isle of the Crown-First Time:
Get ring1
Move plank (find box) (first time)1
Get coin1
Show ring to guards3
Meet vizier2
Learn about ferryman1
Get boring book1
Get book of love poems (first time)1
Pick up page1
Touch spell book2
Enter ferryman's cabin (first time only)2
Get rabbit's foot1
Show ring to Jollo4
Get mint (first time)1
Trade ring for map5
Show coin to pawnshop owner (begins trading cycle)2
Befriend Sing-Sing4
Get invisible ink1
Use magic map (first time only)1
Total35
Isle of the Sacred Mountain-First Time:
Get flower1
Get feather1
Total37
Isle of Wonder-First Time:
Get sentence1
Read book to oyster2
Get pearl1
Use flower (on smell gnome)2
Use windup nightingale (on hearing gnome)2
Use mint (on taste gnome)2
Use rabbit's foot (on touch gnome)2
Use invisible ink (on sight gnome)2
Get milkweed (first time only)1
Get lettuce (first time only)1
Get rotten tomato1
Total54
Isle of the Beast-First Time:
Put lettuce in pond4
Get lamp1
Get brick1
Get dangling participle2
Total61
Isle of Wonder-Second Time:
Get rare book2
Read rare book (first time)1
Unravel web1
Get scrap of paper2
Total67
Isle of of Crown-Second Time:
Trade pearl for ring2
Get spell book1
Send ring to Cassima3
Send ring to Cassima
(before befriending Jollo)
1
Get ribbon1
Get strand of Cassima's hair1
(Note: Cassima's hair will not exist if
Alexander gets hair from Beauty's clothes.)
Total76
Isle of Wonder-Third Time:
Get teacup2
Make wallflowers dance2
Get hole-in-the-wall1
Get scarf1
Provoke log versus stick fight3
Get swamp ooze1
Total86
Isle of the Crown-Third Time:
Send poem to Cassima1
Send poem to Cassima (without having sent ring first)0
Get note1
Total88
Isle of the Sacred Mountain-Second Time:
Solve logic puzzles (one point each)5
Enter cave (first time only)1
Use tinderbox in cave (first time only)2
Get peppermint leaves (first time only)1
Get skull1
Get through spike maze (first time only)3
Get shield1
Get coins1
Stop crushing ceiling2
Use tinderbox in dark room (first time only)2
Use hole-in-the-wall in correct place1
Spy on Minotaur1
Open door to Minotaur's lair3
Visit Oracle5
Get sacred water1
Total118
Isle of the Mists-First Time:
Get scythe1
Get coal1
Total120
Isle of the Beast-Second Time:
Use shield3
Get white rose (first time only)1
Use scythe3
Get Beast's ring1
Total128
Isle of the Crown-Fourth Time:
Give rose to Beauty2
Give Beast's ring to Beauty2
Total131
Isle of the Beast-Third Time:
Get mirror1
Get clothes1
Get strand of hair1
(Note: Beauty's hair will not exist if Alexander
gets strand of Cassima's hair from red ribbon.)
Total136
Isle of Wonder-Fourth Time:
Get baby's tears1
Put sacred water into lamp1
Get potion1
Get rotten egg1
Total140
Isle of the Beast-Fourth Time:
Get fountain water1
Cast rain spell3
Get second white rose0
Total144

At this point, the two main paths through King's Quest VI diverge, and
conclude in different game endings. We'll treat each journey separately.

Short Path
Isle of the Crown-Fifth (and Last) Time:
Send rose to Cassima (only if Alexander sent ring to Cassima)1
Fake death3
Get new lamp for old1
Wear Beauty's clothes (to enter castle)4
Total153
Castle of the Crown:
Lure guards with nightingale4
Hide behind pillar2
Take portrait (first time only)3
Get nail1
Unlock trunk1
Get letter1
Talk to Cassima1
Give dagger to Cassima3
Total169
Wedding:
Show letter to Saladin3
Use mirror on genie (reveal identity)3
Use mint leaves on genie1
Get sword1
Sword fight with vizier1
Defeat vizier5
Highest possible score183

End of Game using the Short Path.

Long Path
Isle of the Mists-Second Time:
Watch "Rain" spell actually work2
Get burning embers (first time)1
Total147
Castle of the Sacred Mountain-Third Time:
Put hair in skull1
Put egg in skull1
Cast spell to charm creature of the night (with Night Mare nearby)3
Ride Night Mare2
Total154
Land of the Dead-First and Only Time:
Get handkerchief1
Get ticket1
Play xylophone (first time)2
Get skeleton key1
Use ticket3
Get gauntlet1
Get River Styx water1
Use dead man's coins3
Answer riddle3
Use gauntlet2
Make Lord of the Dead cry4
Total176
Isle of the Crown-Fifth (and Last) Time:
Send rose to Cassima (only if Alexander sent the ring to Cassima1
Fake death3
Get new lamp for old1
Stir ooze1
Cast "Magic paint" spell3
Paint door on castle wall1
Enter castle2
Total188
Castle of the Crown:
Give handkerchief to ghost3
Give lamp to Jollo3
Enter secret passage2
Spy on guards (get magic word)2
Spy on vizier1
Open box (get secret word)1
Open trunk1
Get letter1
See Cassima through wall1
Give dagger to Cassima3
Open treasure room door2
Look at all four treasures individually2
Total210
Wedding:
Show letter to Saladin3
Reveal genie's identity (by Cassima's parents)5
Get genie's lamp1
Capture genie5
Get sword1
Sword fight with vizier1
Defeat vizier5
Highest possible score231

End of Game using the Long Path.

Works Cited:
Spear, Peter. The King's Quest Companion: Third Edition. Berkeley, California: Osborne McGraw-Hill, 1993.
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